MAGMA WYRM MAKAR
Phase Strategy
Magma Wyrm Makar guards the path to the Altus Plateau through Ruin-Strewn Precipice. This fight represents a common FromSoftware teaching moment: the counter-intuitive solution is to stay close, not far. Players who keep distance trigger Makar's lava vomit and charge attacks — both deadly. Players who hug his right flank will watch most of his arsenal whiff harmlessly overhead.
The arena is a rectangular platform with minimal cover. Makar's body takes up a third of the space. There is nowhere to run. Accept this early and commit to close-range combat.
The Core Strategy — Circle Right, Punish Head
Makar's entire moveset is designed around horizontal sweeps with his greatsword and frontal lava breath. His right side (your left when facing him) is the blind spot. Lock onto his head and maintain a position just behind his front-right leg. From here:
- His greatsword sweeps pass over you.
- His head lunges forward, leaving recovery windows.
- His charge attacks require him to reposition first, telegraphing the danger.
Do not greed. Makar's head is mobile — punish with 1-2 R1s after a committed swing, then reset positioning. Trading hits is never worth it; his sword strikes deal 40-50% of your HP even through medium armor.
The Lava Mechanic
Below 50% HP, Makar coats the arena floor in magma pools that persist for 8-10 seconds. These pools deal continuous fire damage and obscure safe zones. The tells:
- Lava vomit sweep — He rears back, then vomits left-to-right. Sprint perpendicular to him during the windup. Do not roll; the lava lingers where you land.
- Lava pool stomp — He slams his front claws into the ground. Roll backward twice to clear the radius.
When the floor is covered, your safe zone shrinks. Stay near his right flank — the pools tend to spawn in front of him and to his left.
Critical: Equip the Flamedrake Talisman before entering. Makar's lava damage is pure fire. The talisman reduces chip by 20-30%, which is the difference between two healing flasks and five.
Attacks & Counters
| Attack | Counter | |--------|---------| | Greatsword horizontal sweep (2-hit) | Stay behind his front-right leg. Both swings miss. Punish after the 2nd. | | Greatsword overhead slam | Roll forward into his body. The sword lands in front of him. | | Charge (short distance) | He rears up first. Sprint perpendicular or roll through his body. | | Bite lunge | Lock-on breaks — he lunges 5 meters forward. Roll to his right side. | | Lava vomit sweep | Sprint perpendicular during windup. Do not stand still or roll. | | Lava pool stomp | Roll backward twice. The pool radius is deceptively large. |
Recommended Loadout
Makar is a damage check disguised as a positioning puzzle. Lightning weapons trivialize the fight:
- Weapon: Bolt of Gransax (Dex/Faith spear), Dragon King's Cragblade (Strength/Int greatsword), or any weapon buffed with Lightning Grease. Lightning deals 30-40% more damage to Makar than physical.
- Talismans:
- Flamedrake Talisman +1 or +2 (fire damage reduction)
- Dragoncrest Greatshield Talisman (physical reduction for sword swings)
- Crimson Amber Medallion (HP boost for margin of error)
- Spirit Ash: Lone Wolves +4 or higher. Three wolves split aggro and create punish windows. Avoid tanky summons like Banished Knights — they keep Makar mobile and unpredictable.
- Items: Fireproof Dried Liver ×3 (boosts fire resist by 30% for 60 seconds). Available from Nomadic Merchant in Liurnia near Scenic Isle.
If you lack lightning weapons, bleed is the second-best option. Makar's high HP pool makes him susceptible to hemorrhage — Reduvia or Uchigatana with Seppuku Ash of War both work.
Positioning Breakdown
The fight becomes mechanical once you internalize Makar's blind spot. Visual guide:
- Safe zone: Behind his front-right leg, about 2 meters from his shoulder.
- Danger zone: Directly in front of him (lava vomit), far away (charge attacks).
- Punish window: After any greatsword swing or bite lunge. Head is stationary for 1.5 seconds.
When he charges, do not panic-roll. Watch his rear legs — they telegraph the direction. Charge always ends with a 180-degree turn. Sprint to where his tail was pointing and you will end up behind him again.
A Note on Distance Dodging
Some guides recommend staying far and baiting specific attacks. This is technically viable but much harder to execute. Makar's charge has variable tracking and his lava vomit covers 270 degrees. Distance baiting turns the fight into a 7-8 minute slog. Close-range circling ends it in 3-4 minutes with far fewer flasks used.
Makar is not a dragon. He is a crippled serpent pretending to be one. Stay close and his illusion shatters.
Lore Pause
Magma Wyrms are humans — Tarnished who consumed dragon hearts and transformed into mockeries of the creatures they worshipped. Makar was once a hero of the Erdtree, sent to guard the path to Leyndell. His greatsword, the Magma Wyrm's Scalesword, is his only relic of humanity. Claiming it after the fight is both trophy and tragedy.
The Ruin-Strewn Precipice itself is a fragment of the Erdtree's outer ramparts, shattered during the Shattering. Makar guards a path the Golden Order no longer acknowledges.
Related Bosses
Makar is one of two Magma Wyrms in the base game. The second, Magma Wyrm (no suffix), sits in Gael Tunnel and is significantly weaker. If you struggled with Makar, the Gael Tunnel version is good practice with lower stakes.
Defeating Makar grants access to the Grand Lift of Dectus — the front entrance to Leyndell. The next major boss is Godfrey, First Elden Lord (Golden Shade), though he is optional if you take the side path through the ravine.
— RECOMMENDED GEAR —
Xbox Elite Series 2 Controller
Hair-trigger locks let you fire spells faster. The paddles handle item swapping mid-combat.
Sennheiser GAME ONE Headset
Footstep cues and ambush audio are crucial in Souls games. Open-back design prevents fatigue in long sessions.
Shadow of the Erdtree DLC (Steam Key)
The DLC expansion. 60+ hours of new content, new weapons, and the hardest boss FromSoftware has ever made.